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AI Insights · Timothy · April 2024

Top 5 Golf Games on Android in Romania - Q1 2024

In Q1 2024, the top 5 golf games on Android in Romania saw varied performance trends in terms of downloads, revenue, and active users. Data insights provided by Sensor Tower.

Top 5 Golf Games on Android in Romania - Q1 2024

In Q1 2024, the top 5 golf games on the Android platform in Romania showcased diverse performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active users.

Golf Battle saw a fluctuating trend in its weekly downloads, starting with approximately 4K in the first week of January and ending Q1 with around 1.6K. The game’s weekly revenue peaked at $301 in the second week of January, then saw a gradual decline, closing the quarter at $149. Active users began at 19.7K, dipped to 14.3K in mid-March, and slightly rebounded to 14.5K by the end of the quarter.

Golf Clash experienced an inconsistent pattern in downloads, achieving 3.1K in early January but dropping to 270 by the end of March. Revenue showed a steadier climb, reaching peaks of $926 and $784 in mid-February. Active users followed a similar trend, starting at 398 and peaking at 2.4K by the end of January, before dropping to 598 by the end of March.

Ultimate Golf! had an interesting quarter with downloads spiking to 2.9K in late January from a mere 203 in the first week. However, revenue remained minimal, peaking slightly at $56 in the final week of March. Active users mirrored the download trend, surging to 2.9K in late January and stabilizing around 788 by the end of March.

Golf Rival - Multiplayer Game had consistent weekly downloads, with a high of 1.1K in late January. Revenue peaked at $599 in early March, showing a steady performance throughout the quarter. Active users saw a peak of 4.3K in late January, then gradually declined to 2.4K by the end of March.

Golf Orbit: Oneshot Golf Games had the lowest metrics among the top 5. Weekly downloads peaked at 194 mid-January but fell to 54 by the end of March. Active users started at 218, peaked at 327 in late January, and ended the quarter at 133.

The data provided by Sensor Tower highlights the dynamic nature of the mobile gaming market, with varying trends in user engagement and revenue generation. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024